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AAAI
2004
13 years 9 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
VR
2008
IEEE
142views Virtual Reality» more  VR 2008»
14 years 1 months ago
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
This paper proposes after-action review (AAR) with Human-Virtual human (H-VH) experiences. H-VH experiences are seeing increased use in training for real-world, H-H experiences. T...
Andrew Raij, Benjamin Lok
CANDT
2009
13 years 11 months ago
Active artifacts as bridges between context and community knowledge sources
The aim of the paper is twofold: i) understanding how to provide additional information that is reflective of current organizational context in knowledge production and use; ii) p...
Federico Cabitza, Carla Simone
CVPR
2011
IEEE
13 years 2 months ago
Learning Context for Collective Activity Recognition
In this paper we present a framework for the recognition of collective human activities. A collective activity is defined or reinforced by the existence of coherent behavior of i...
Wongun Choi, Silvio Savarese, Khuram Shahid
CCS
2009
ACM
14 years 2 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...