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CIG
2005
IEEE
15 years 12 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CHI
1999
ACM
15 years 10 months ago
Inferring Intent in Eye-Based Interfaces: Tracing Eye Movements with Process Models
While current eye-based interfaces offer enormous potential for efficient human-computer interaction, they also manifest the difficulty of inferring intent from user eye movements...
Dario D. Salvucci
CHI
1999
ACM
15 years 10 months ago
Bridging Physical and Virtual Worlds with Electronic Tags
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
CHI
1998
ACM
15 years 10 months ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
DSVIS
1998
Springer
15 years 10 months ago
Inference and Information Resources: A Design Case Study
Abstract. Much attention has been paid in HCI to techniques for designing systems that conform to the tasks users wish to carry out. It is often the case that such approaches rely ...
Robert E. Fields, Nicholas A. Merriam