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FDG
2009
ACM
16 years 21 days ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
NORDICHI
2006
ACM
16 years 4 days ago
Understanding the work of an HCI practitioner
Users should be involved in the development of information technology (IT) artifacts. However, this is challenging, especially in product development context, in which Human Compu...
Netta Iivari
AAI
2005
113views more  AAI 2005»
15 years 6 months ago
Analysis and Synthesis of Learning Agent's Communicative Behavior
This paper is about people. It is about understanding how learning and communication mutually influence one another; allowing people to infer each other's communicative behavi...
Nik Nailah Binti Abdullah, Stefano A. Cerri
BPM
2009
Springer
126views Business» more  BPM 2009»
15 years 10 months ago
Micro Workflow Gestural Analysis: Representation in Social Business Processes
Abstract. Enterprises are finding limitations with current modelling and hierarchical methodologies which have human agents as a key component. By requiring a priori knowledge of b...
Ben Jennings, Anthony Finkelstein
ATAL
2008
Springer
15 years 8 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...