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OZCHI
2009
ACM
15 years 10 months ago
When three worlds collide: a model of the tangible interaction process
The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interactio...
Marc Hermann, Michael Weber
AGENTS
2001
Springer
15 years 10 months ago
A knowledge level software engineering methodology for agent oriented programming
Our goal in this paper is to introduce and motivatea methodology, called Tropos, for building agent oriented software systems. Tropos is based on two key ideas. First, the notion ...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...
VR
2000
IEEE
164views Virtual Reality» more  VR 2000»
15 years 10 months ago
LoD Management on Animating Face Models
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
Hyewon Seo, Nadia Magnenat-Thalmann
ATAL
2004
Springer
15 years 9 months ago
Automated Conversion and Simplification of Plan Representations
As planning agents grow more sophisticated, issues of plan representation arise alongside concerns with plan generation. Planning methods work over increasingly large and difficul...
Martin Allen, Shlomo Zilberstein
ECAI
2006
Springer
15 years 9 months ago
Using Emotions for Behaviour-Selection Learning
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
Maria Malfaz, Miguel Angel Salichs