Sciweavers

3248 search results - page 350 / 650
» Contexts for Human Action
Sort
View
CHI
2007
ACM
16 years 6 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2007
ACM
16 years 6 months ago
Recommendations on recommendations
This interactive session discusses the quality of recommendations for improving a user interface resulting from a usability evaluation. Problems with the quality of recommendation...
Josephine Scott, Kasper Hornbæk, Rolf Molich
CHI
2006
ACM
16 years 6 months ago
Answering why and why not questions in user interfaces
Modern applications such as Microsoft Word have many automatic features and hidden dependencies that are frequently helpful but can be mysterious to both novice and expert users. ...
Brad A. Myers, David A. Weitzman, Andrew Jensen Ko...
CHI
2006
ACM
16 years 6 months ago
Collaborative Coupling over Tabletop Displays
Designing collaborative interfaces for tabletops remains difficult because we do not fully understand how groups coordinate their actions when working collaboratively over tables....
Anthony Tang, Melanie Tory, Barry A. Po, Petra Neu...
CHI
2005
ACM
16 years 6 months ago
Learning user interest for image browsing on small-form-factor devices
Mobile devices which can capture and view pictures are becoming increasingly common in our life. The limitation of these small-form-factor devices makes the user experience of ima...
Xing Xie, Hao Liu, Simon Goumaz, Wei-Ying Ma