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TSMC
2008
117views more  TSMC 2008»
13 years 5 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
EUROSSC
2010
Springer
13 years 5 months ago
Identifying Important Action Primitives for High Level Activity Recognition
Smart homes have a user centered design that makes human activity as the most important type of context to adapt the environment according to people's needs. Sensor systems th...
Atif Manzoor, Claudia Villalonga, Alberto Calatron...
CHI
2005
ACM
14 years 7 months ago
Breaking the laws of action in the user interface
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
Per Ola Kristensson
HCI
2007
13 years 9 months ago
An Adaptive Vision System Toward Implicit Human Computer Interaction
In implicit human computer interaction, computers are required to understand users’ actions and intentions so as to provide proactive services. Visual processing has to detect an...
Peng Dai, Linmi Tao, Xiang Zhang, Ligeng Dong, Gua...
DSVIS
1995
Springer
13 years 11 months ago
Moving between Contexts
Any action is performed in a particular context. So what does it mean to do the ‘same’ thing in a different context? There is no simple answer to this question , it depends on ...
Alan J. Dix