Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
In this paper we introduce the idea of model inference assisted fuzzing aimed to cost effectively improve software security. We experimented with several model inference technique...
Joachim Viide, Aki Helin, Marko Laakso, Pekka Piet...
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...
Even though the benefits of component-based software development are widely accepted, they are easily overestimated. To provide a firmer basis for the general discussion we descri...