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» Continuing motivation for game design
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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
AI
2008
Springer
13 years 7 months ago
Strategic bidding in continuous double auctions
In this paper, we describe a novel bidding strategy that autonomous trading agents can use to participate in Continuous Double Auctions (CDAs). Our strategy is based on both short...
Perukrishnen Vytelingum, Dave Cliff, Nicholas R. J...
ASSETS
2000
ACM
13 years 12 months ago
A virtual reality-based exercise program for stroke rehabilitation
A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force ...
David Jack, Rares F. Boian, Alma S. Merians, Serge...
FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham