Sciweavers

239 search results - page 17 / 48
» Continuing motivation for game design
Sort
View
SERP
2004
13 years 9 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
ACMACE
2008
ACM
13 years 9 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
SIROCCO
2010
13 years 9 months ago
On the Impact of Local Taxes in a Set Cover Game
Given a collection C of weighted subsets of a ground set E, the set cover problem is to find a minimum weight subset of C which covers all elements of E. We study a strategic game ...
Bruno Escoffier, Laurent Gourvès, Jé...
RAS
2007
103views more  RAS 2007»
13 years 7 months ago
A decomposition approach to multi-vehicle cooperative control
We use a decomposition approach to generate cooperative strategies for a class of multi-vehicle control problems. By introducing a set of tasks to be completed by the team of vehi...
Matthew G. Earl, Raffaello D'Andrea