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» Continuing motivation for game design
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ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
AUTOMATICA
2008
152views more  AUTOMATICA 2008»
13 years 7 months ago
A design methodology for switched discrete time linear systems with applications to automotive roll dynamics control
In this paper we consider the asymptotic stability of a class of discrete-time switching linear systems, where each of the constituent subsystems is Schur stable. We first present...
Selim Solmaz, Robert Shorten, Kai Wulff, Fiacre &O...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
ICSE
2003
IEEE-ACM
14 years 7 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...
CORR
2002
Springer
159views Education» more  CORR 2002»
13 years 7 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm