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» Continuing motivation for game design
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ECAI
2008
Springer
13 years 9 months ago
IAMwildCAT: The Winning Strategy for the TAC Market Design Competition
Abstract. In this paper we describe the IAMwildCAT agent, designed for the TAC Market Design game which is part of the International Trading Agent Competition. The objective of an ...
Perukrishnen Vytelingum, Ioannis A. Vetsikas, Bing...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ICC
2008
IEEE
136views Communications» more  ICC 2008»
14 years 2 months ago
A Game-Theoretic Framework for Interference Management through Cognitive Sensing
A game theoretic framework is developed in this paper to facilitate inter-cell interference management through cognitive sensing distributively performed by mobile stations (MSs)....
Yingda Chen, Koon Hoo Teo, Shalinee Kishore, Jinyu...
BSN
2009
IEEE
127views Sensor Networks» more  BSN 2009»
14 years 2 months ago
Therapeutic Exergaming
Exercise therapy is prescribed by physiotherapists and rehabilitation practitioners as part of the treatment programme for many movement impairment disorders. Poor adherence and in...
Brendan O'Huiginn, Barry Smyth, Garrett Coughlan, ...
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
14 years 2 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...