In this article, we discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a simulation based exploratory learning environment called Cy...
This paper proposes MISSA, a novel middleware to facilitate the development and provision of stream-based services in emerging pervasive environments. The streambased services util...
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...