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» Continuing motivation for game design
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AIEDU
2006
115views more  AIEDU 2006»
13 years 7 months ago
CycleTalk: Data Driven Design of Support for Simulation Based Learning
In this article, we discuss the motivation for a novel style of tutorial dialogue system that emphasizes reflection in a simulation based exploratory learning environment called Cy...
Carolyn Penstein Rosé, Rohit Kumar, Vincent...
COMPSAC
2010
IEEE
13 years 5 months ago
Design and Implementation of a Middleware for Development and Provision of Stream-Based Services
This paper proposes MISSA, a novel middleware to facilitate the development and provision of stream-based services in emerging pervasive environments. The streambased services util...
Seungwoo Kang, Youngki Lee, Sunghwan Ihm, Souneil ...
ACMACE
2006
ACM
14 years 1 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
CORR
2008
Springer
174views Education» more  CORR 2008»
13 years 7 months ago
Bounded Budget Connection (BBC) Games or How to make friends and influence people, on a budget
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...