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» Continuing motivation for game design
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IJET
2008
197views more  IJET 2008»
13 years 7 months ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell
CIE
2004
Springer
13 years 7 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
SIMUTOOLS
2008
13 years 9 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick
ICDCSW
2008
IEEE
14 years 2 months ago
Automated Addition of Fault-Tolerance to SCR Toolset: A Case Study
Automated addition of fault-tolerance to existing programs is highly desirable, as it allows the designer to focus on the system behavior in the absence of faults and leave the fa...
Fuad Abujarad, Sandeep S. Kulkarni
SOSP
1993
ACM
13 years 9 months ago
The Information Bus - An Architecture for Extensible Distributed Systems
Research can rarely be performed on large-scale, distributed systems at the level of thousands of workstations. In this paper, we describe the motivating constraints, design princ...
Brian M. Oki, Manfred Pflügl, Alex Siegel, Da...