Sciweavers

239 search results - page 30 / 48
» Continuing motivation for game design
Sort
View
DSONLINE
2008
152views more  DSONLINE 2008»
13 years 7 months ago
Software Architecture Patterns for a Context-Processing Middleware Framework
Ubiquitous applications are characterised by variations of their execution context. Their correct operation requires some continual adaptations based on the observation of their e...
Romain Rouvoy, Denis Conan, Lionel Seinturier
RTSS
2006
IEEE
14 years 1 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
CHI
2008
ACM
14 years 8 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
SAGT
2009
Springer
102views Game Theory» more  SAGT 2009»
14 years 2 months ago
Free-Riding and Free-Labor in Combinatorial Agency
Abstract. This paper studies a setting where a principal needs to motivate teams of agents whose efforts lead to an outcome that stochastically depends on the combination of agent...
Moshe Babaioff, Michal Feldman, Noam Nisan
AAAI
2006
13 years 9 months ago
The Tactical Language and Culture Training System: A Demonstration
In this demonstration we will present the Tactical Iraqi, one of the implementations of the Tactical Language and Culture Training System (TLTS). The system helps learners acquire...
André Valente, W. Lewis Johnson, Hannes H&o...