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» Continuing motivation for game design
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SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
14 years 1 months ago
Smooth Adaptive Fitting of 3D Models Using Hierarchical Triangular Splines
The recent ability to measure quickly and inexpensively dense sets of points on physical objects has deeply influenced the way engineers used to represent shapes in CAD systems, ...
Alex Yvart, Stefanie Hahmann, Georges-Pierre Bonne...
HICSS
2003
IEEE
123views Biometrics» more  HICSS 2003»
14 years 25 days ago
Issues in Rational Planning in Multi-Agent Settings
We adopt the decision-theoretic principle of expected utility maximization as a paradigm for designing autonomous rational agents operating in multi-agent environments. We use the...
Piotr J. Gmytrasiewicz
SIGGRAPH
2000
ACM
13 years 12 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
GRAPHICSINTERFACE
2001
13 years 9 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
DASFAA
2008
IEEE
156views Database» more  DASFAA 2008»
13 years 7 months ago
Load Balancing for Moving Object Management in a P2P Network
Abstract. Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall ...
Mohammed Eunus Ali, Egemen Tanin, Rui Zhang, Lars ...