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» Continuing motivation for game design
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MOBISYS
2009
ACM
14 years 8 months ago
xShare: supporting impromptu sharing of mobile phones
Loaded with personal data, e.g. photos, contacts, and call history, mobile phones are truly personal devices. Yet it is often necessary or desirable to share our phones with other...
Yunxin Liu, Ahmad Rahmati, Yuanhe Huang, Hyukjae J...
MOBICOM
2012
ACM
11 years 10 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
LNCS
1991
13 years 11 months ago
A Flexible Parser for a Linguistic Development Environment
We describe the parser of LEU/2, the Linguistic Experimentation Environment of the LILOG project. The parser is designed to support and encourage experimentation with different gr...
Gregor Erbach
SIGCSE
2008
ACM
119views Education» more  SIGCSE 2008»
13 years 7 months ago
Exploring studio-based instructional models for computing education
While the demand for college graduates with computing skills continues to rise, such skills no longer equate to mere programming skills. Modern day computing jobs demand design, c...
Christopher D. Hundhausen, N. Hari Narayanan, Mart...
CHI
1997
ACM
13 years 11 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell