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ICDM
2009
IEEE
111views Data Mining» more  ICDM 2009»
14 years 4 months ago
A Game Theoretical Model for Adversarial Learning
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...
Wei Liu, Sanjay Chawla
AAMAS
2007
Springer
14 years 4 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
JMM2
2008
105views more  JMM2 2008»
13 years 9 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
CORR
2011
Springer
169views Education» more  CORR 2011»
13 years 4 months ago
A Secure Communication Game with a Relay Helping the Eavesdropper
—In this work a four terminal Gaussian network composed of a source, a destination, an eavesdropper and a jammer relay is studied. The jammer relay does not hear the source trans...
Melda Yuksel, Xi Liu, Elza Erkip