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IAT
2003
IEEE
14 years 1 months ago
Integrating Reinforcement Learning, Bidding and Genetic Algorithms
This paper presents a multi-agent reinforcement learning bidding approach (MARLBS) for performing multi-agent reinforcement learning. MARLBS integrates reinforcement learning, bid...
Dehu Qi, Ron Sun
SI3D
2003
ACM
14 years 1 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
DSOM
2003
Springer
14 years 1 months ago
Towards Peer-to-Peer Traffic Analysis Using Flows
One of the main problems with today's Internet traffic analysis is caused by the large number of network-based applications whose types and traffic patterns are more complicat...
Myung-Sup Kim, Hun-Jeong Kang, James Won-Ki Hong
ASSETS
2000
ACM
14 years 29 days ago
A virtual reality-based exercise program for stroke rehabilitation
A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force ...
David Jack, Rares F. Boian, Alma S. Merians, Serge...
SIGGRAPH
2000
ACM
14 years 28 days ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume