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NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 9 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
DIGRA
2003
Springer
14 years 3 months ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
GAMEON
2009
13 years 7 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
AMAI
2004
Springer
13 years 9 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
HYBRID
2009
Springer
13 years 7 months ago
STORMED Hybrid Games
We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
Vladimeros Vladimerou, Pavithra Prabhakar, Mahesh ...