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» Continuous Level of Detail on Graphics Hardware
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CGF
2005
141views more  CGF 2005»
13 years 7 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
SIGGRAPH
2000
ACM
14 years 6 days ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
CGI
2003
IEEE
14 years 1 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
SI3D
1999
ACM
14 years 4 days ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters
ISCA
2002
IEEE
141views Hardware» more  ISCA 2002»
13 years 7 months ago
SADL: Simulation Architecture Description Language
This paper introduces the Simulation Architecture Description Language (SADL) developed at the National Aeronautics and Space Administration's Marshall Space Flight Center to...
Kenneth G. Ricks, John M. Weirs, B. Earl Wells