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SIGGRAPH
2010
ACM
14 years 5 days ago
Discrete scale axis representations for 3D geometry
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Balint Miklos, Joachim Giesen, Mark Pauly
ASSETS
2008
ACM
13 years 9 months ago
Computer vision-based clear path guidance for blind wheelchair users
We describe a system for guiding blind and visually impaired wheelchair users along a clear path that uses computer vision to sense the presence of obstacles or other terrain feat...
Volodymyr Ivanchenko, James Coughlan, William Gerr...
CW
2005
IEEE
13 years 9 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
SGP
2003
13 years 9 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
ICDE
2011
IEEE
380views Database» more  ICDE 2011»
12 years 11 months ago
Influence Zone: Efficiently Processing Reverse k Nearest Neighbors Queries
Given a set of objects and a query q, a point p is called the reverse k nearest neighbor (RkNN) of q if q is one of the k closest objects of p. In this paper, we introduce the c...
Muhammad Aamir Cheema, Xuemin Lin, Wenjie Zhang, Y...