The Lipschitz constant of a finite normal–form game is the maximal change in some player’s payoff when a single opponent changes his strategy. We prove that games with small ...
In this paper we present a graph cuts based active contours (GCBAC) approach to object segmentation problems. Our method is a combination of active contours and the optimization t...
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
With the emergence of fast and standardized communication infrastructures over which separately designed agents of different organizations can interact in real-time, there is an i...
This paper presents a new, accurate, efficient and unified method for dynamic animation of one, two or three-dimensional deformable objects. The objects are modelled as d-dimensio...