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SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ISBI
2011
IEEE
13 years 9 days ago
Fully automatic segmentation of wrist bones for arthritis patients
A reliable method to evaluate and follow the course of arthritis is given by examination of the carpal bones within the wrist joint. Humans typically have eight such small angular...
Martin Koch, Alexander G. Schwing, Dorin Comaniciu...
ICCV
2003
IEEE
14 years 10 months ago
Fusion of Static and Dynamic Body Biometrics for Gait Recognition
Human identification at a distance has recently gained growing interest from computer vision researchers. This paper aims to propose a visual recognition algorithm based upon fusi...
Liang Wang, Huazhong Ning, Tieniu Tan, Weiming Hu
CVPR
2003
IEEE
14 years 10 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
IJCNN
2000
IEEE
14 years 5 days ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone