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» Control Dependence for Extended Finite State Machines
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IPSN
2005
Springer
14 years 27 days ago
Beyond event handlers: programming wireless sensors with attributed state machines
— Event-driven programming is a popular paradigm for programming sensor nodes. It is based on the specification of actions (also known as event handlers) which are triggered by ...
Oliver Kasten, Kay Römer
RTAS
2009
IEEE
14 years 2 months ago
Lightweight Modeling of Complex State Dependencies in Stream Processing Systems
Over the last few years, Real-Time Calculus has been used extensively to model and analyze embedded systems processing continuous data/event streams. Towards this, bounds on the a...
Anne Bouillard, Linh T. X. Phan, Samarjit Chakrabo...
ECOOP
2008
Springer
13 years 9 months ago
An Extensible State Machine Pattern for Interactive Applications
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...
Brian Chin, Todd D. Millstein
ICML
1996
IEEE
13 years 11 months ago
A Convergent Reinforcement Learning Algorithm in the Continuous Case: The Finite-Element Reinforcement Learning
This paper presents a direct reinforcement learning algorithm, called Finite-Element Reinforcement Learning, in the continuous case, i.e. continuous state-space and time. The eval...
Rémi Munos
ICML
2010
IEEE
13 years 5 months ago
Constructing States for Reinforcement Learning
POMDPs are the models of choice for reinforcement learning (RL) tasks where the environment cannot be observed directly. In many applications we need to learn the POMDP structure ...
M. M. Hassan Mahmud