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» Control structures in programs and computational complexity
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AADEBUG
1993
Springer
13 years 11 months ago
Slicing Programs with Arbitrary Control-flow
Program slicing is a program transformation that is useful in program debugging, program maintenance, and other applications that involve understanding program behavior. Given a p...
Thomas Ball, Susan Horwitz
EVOW
2007
Springer
14 years 1 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart
PPOPP
1995
ACM
13 years 11 months ago
pC++/streams: a Library for I/O on Complex Distributed Data Structures
paper we describe d/streams, a language-independent abstraction with a small set of simple primitives for buffered I/O on distributed data-structures. We describe the interface an...
Jacob Gotwals, Suresh Srinivas, Dennis Gannon
SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
PADL
2010
Springer
14 years 4 months ago
First-Order Interactive Programming
Abstract. Interactive programming is a method for implementing programming languages that supports an interactive, exploratory style of program development and debugging. The basic...
Roly Perera