Program slicing is a program transformation that is useful in program debugging, program maintenance, and other applications that involve understanding program behavior. Given a p...
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
paper we describe d/streams, a language-independent abstraction with a small set of simple primitives for buffered I/O on distributed data-structures. We describe the interface an...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Abstract. Interactive programming is a method for implementing programming languages that supports an interactive, exploratory style of program development and debugging. The basic...