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» Controlled Metamorphosis of Animated Objects
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SIGGRAPH
2000
ACM
14 years 27 days ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
WSCG
2003
142views more  WSCG 2003»
13 years 10 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
CVPR
1998
IEEE
14 years 10 months ago
Stereo and Color Analysis for Dynamic Obstacle Avoidance
We develop a vision system for highly mobile autonomous agents that is capable of dynamic obstacle avoidance. We demonstrate the robust performance of the system in artificial ani...
Tamer F. Rabie, Demetri Terzopoulos
GRAPHICSINTERFACE
2000
13 years 10 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
SIGGRAPH
1990
ACM
14 years 17 days ago
Reusable motion synthesis using state-space controllers
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...