Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
We develop a vision system for highly mobile autonomous agents that is capable of dynamic obstacle avoidance. We demonstrate the robust performance of the system in artificial ani...
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...