Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
In both E-Commerce (EC) and Service-Oriented Computing (SOC) environments, sellers or service providers interact with customers or service clients for services or transactions. Fr...
Yan Wang 0002, Duncan S. Wong, Kwei-Jay Lin, Vijay...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
Motivated by the natural phenomenon of living cells selforganizing into specific shapes and structures, we present an emergent system that utilizes evolutionary computing methods...
Scientific visualization and simulation frameworks mostly use data/event flow mechanisms for simulation specification, control, and interactivity. Even though object orientation p...