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» Controlling Fluid Animation
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PG
2000
IEEE
13 years 11 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
PG
2000
IEEE
13 years 11 months ago
Morphing Using Curves and Shape Interpolation Techniques
This paper presents solutions to the feature correspondence and feature interpolation problems in image morphing. The user specifies the correspondence between the source and the...
Henry Johan, Yuichi Koiso, Tomoyuki Nishita
PLDI
2000
ACM
13 years 11 months ago
Functional reactive programming from first principles
Functional Reactive Programming, or FRP, is a general framework for programming hybrid systems in a high-level, declarative manner. The key ideas in FRP are its notions of behavio...
Zhanyong Wan, Paul Hudak
VRML
1999
ACM
13 years 11 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
PG
1999
IEEE
13 years 11 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko