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» Controlling Fluid Animation
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GRAPHICSINTERFACE
2007
13 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
DAGSTUHL
2001
13 years 8 months ago
Understanding Algorithms by Means of Visualized Path Testing
Visualization of an algorithm offers only a rough picture of operations. Explanations are crucial for deeper understanding, because they help the viewer to associate the visualiza...
Ari Korhonen, Erkki Sutinen, Jorma Tarhio
WSC
1997
13 years 8 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
CAGD
2008
109views more  CAGD 2008»
13 years 6 months ago
Detail preserving deformation of B-spline surfaces with volume constraint
Geometric constraints have proved to be helpful for shape modeling. Moreover, they are efficient aids in controlling deformations and enhancing animation realism. The present pape...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
CGF
2008
97views more  CGF 2008»
13 years 6 months ago
Interactive Exploratory Visualization of 2D Vector Fields
In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive disp...
Tobias Isenberg, Maarten H. Everts, Jens Grubert, ...