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» Controlling Fluid Animation
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CGF
2010
129views more  CGF 2010»
13 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CAPTECH
1998
Springer
13 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
SIGGRAPH
2010
ACM
13 years 12 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
NETWORK
2006
96views more  NETWORK 2006»
13 years 7 months ago
A wireless biosensor network using autonomously controlled animals
Recent research shows that animals can be guided remotely by stimulating regions of the brain. Therefore, it is possible to set up an animal wireless sensor network for search and...
Yihan Li, Shivendra S. Panwar, Shiwen Mao
TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...