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» Controlling Fluid Animation
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SIGGRAPH
1990
ACM
13 years 11 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
IPPS
1994
IEEE
13 years 11 months ago
Toward Flexible Control of the Temporal Mapping from Concurrent Program Events to Animations
As parallel and distributed computers become more widely available and used, the already important process of understanding and debugging concurrent programs will take on even gre...
Eileen Kraemer, John T. Stasko
AAI
1999
147views more  AAI 1999»
13 years 7 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
IUI
2009
ACM
14 years 1 days ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André
EVOW
2007
Springer
14 years 1 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart