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» Controlling Fluid Animation
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CVIU
1999
110views more  CVIU 1999»
13 years 7 months ago
Animated Heads from Ordinary Images: A Least-Squares Approach
We show that we can effectively fit arbitrarily complex animation models to noisy data extracted from ordinary face images Our approach is based on least-squares adjustment, using...
Pascal Fua, C. Miccio
TOG
2012
170views Communications» more  TOG 2012»
11 years 9 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
CA
1999
IEEE
13 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
WSCG
2001
108views more  WSCG 2001»
13 years 8 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
VRIPHYS
2010
13 years 2 months ago
Boundary Handling and Adaptive Time-stepping for PCISPH
We present a novel boundary handling scheme for incompressible fluids based on Smoothed Particle Hydrodynamics (SPH). In combination with the predictive-corrective incompressible ...
Markus Ihmsen, Nadir Akinci, Marc Gissler, Matthia...