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» Controlling Fluid Animation
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TPCG
2003
IEEE
14 years 20 days ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
CGF
2006
196views more  CGF 2006»
13 years 7 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
AAMAS
1999
Springer
13 years 7 months ago
Making Complex Articulated Agents Dance
We discuss the tradeo s involved in control of complex articulated agents, and present three implemented controllers for a complex task: a physically-based humanoid torso dancing ...
Maja J. Mataric, Victor B. Zordan, Matthew M. Will...
PG
2007
IEEE
14 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
CA
2002
IEEE
14 years 11 days ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann