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» Controlling Fluid Animation
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VRST
2000
ACM
13 years 11 months ago
Animated deformations with radial basis functions
We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
CA
1996
IEEE
13 years 11 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
GAMEON
2003
13 years 8 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
ITICSE
1999
ACM
13 years 11 months ago
A strategy for managing content complexity in algorithm animation
Computer animation is an excellent medium for capturing the dynamic nature of data structure manipulations, and can be used to advantage in the teaching of algorithms and data str...
Linda Stern, Harald Søndergaard, Lee Naish
CGI
2000
IEEE
13 years 12 months ago
Neural Network-based Violinist's Hand Animation
We present a system for the animation of human hand that plays violin. Neural network controls the hand movement. We make use of an optimization method to generate the examples fo...
Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thal...