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RE
1999
Springer
13 years 11 months ago
Bridging the Gap Between Past and Future in RE: A Scenario-Based Approach
Requirements Engineering (RE) investigates the impact of a future-oriented change vision, but the move towards this vision must consider a context heavily shaped by the past. As R...
Peter Haumer, Matthias Jarke, Klaus Pohl, Patrick ...
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
13 years 11 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
CGI
2004
IEEE
13 years 11 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
SIGGRAPH
2010
ACM
13 years 9 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
IE
2007
13 years 9 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski