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» Controlling Virtual Humans Using PDAs
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IVA
2009
Springer
14 years 3 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
LREC
2010
146views Education» more  LREC 2010»
13 years 10 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
NIPS
1993
13 years 10 months ago
Computational Elements of the Adaptive Controller of the Human Arm
We consider the problem of how the CNS learns to control dynamics of a mechanical system. By using a paradigm where a subject's hand interacts with a virtual mechanical envir...
Reza Shadmehr, Ferdinando A. Mussa-Ivaldi
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 2 months ago
A system for fast, full-text entry for small electronic devices
A novel text entry system designed based on the ubiquitous 12button telephone keypad and its adaptation for a soft keypad are presented. This system can be used to enter full text...
Saied Bozorgui-Nesbat
PG
1997
IEEE
14 years 1 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler