Sciweavers

235 search results - page 7 / 47
» Controlling Virtual Humans Using PDAs
Sort
View
IJVR
2007
152views more  IJVR 2007»
13 years 8 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...
HAPTICS
2010
IEEE
14 years 2 months ago
Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments
Which criteria determine the formation of rest-to-rest arm movements when interacting with virtual mass-damper dynamics? A novel bilevel optimization approach is used to find the ...
Sebastian Albrecht, Carolina Passenberg, Marion So...
ICIP
2002
IEEE
14 years 1 months ago
Panoramic capturing and recognition of human activity
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
Xinding Sun, B. S. Manjunath
COST
2008
Springer
157views Multimedia» more  COST 2008»
13 years 10 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
MM
2003
ACM
167views Multimedia» more  MM 2003»
14 years 2 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...