Real-life systems are usually hard to control, due to their complicated structures, quantitative time factors and even stochastic behaviors. In this work, we present a model checke...
Songzheng Song, Jun Sun 0001, Yang Liu 0003, Jin S...
Networked embedded systems such as wireless sensor networks are usually designed to be event-driven so that they are reactive and power efficient. Programming embedded systems wit...
The recent shift in the industry towards chip multiprocessor (CMP) designs has brought the need for multi-threaded applications to mainstream computing. As observed in several lim...
FShell is an automated white-box test-input generator for C programs, computing test data with respect to user-specified code coverage criteria. The pillars of FShell are the decl...
Andreas Holzer, Daniel Kroening, Christian Schallh...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...