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» Controlling a camera in a virtual environment
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MM
2010
ACM
182views Multimedia» more  MM 2010»
13 years 8 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
ICPR
2002
IEEE
14 years 9 months ago
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Masayuki Kanbara, Naokazu Yokoya, Haruo Takemura
ACCV
2006
Springer
14 years 1 months ago
Employing a Fish-Eye for Scene Tunnel Scanning
This work employs a fish-eye to scan cityscapes along a street and register scenes in a compact scene tunnel image. A fish-eye has complete field of view along a route. We mount th...
Jiang Yu Zheng, Shigang Li
VRST
2005
ACM
14 years 1 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen
CVGIP
2006
106views more  CVGIP 2006»
13 years 8 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee