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» Controlling a camera in a virtual environment
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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 26 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
MMSP
2008
IEEE
178views Multimedia» more  MMSP 2008»
14 years 2 months ago
Semantic saliency driven camera control for personal remote collaboration
—This paper presents a camera combo system for personal remote collaboration applications. The system consists of two different cameras. One camera has a wide field of view, and...
Cha Zhang, Zicheng Liu, Zhengyou Zhang, Qi Zhao
VRST
1997
ACM
13 years 11 months ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....
STORYTELLING
2005
Springer
14 years 1 months ago
Environment Expression: Telling Stories Through Cameras, Lights and Music
This work proposes an integrated model – the environment expression model – which supports storytelling through three channels: cinematography, illumination and music. Stories ...
Celso de Melo, Ana Paiva
DAGM
2003
Springer
14 years 26 days ago
Color-Based Object Tracking in Multi-camera Environments
This paper presents a multi-view tracker, meant to operate in smart rooms that are equipped with multiple cameras. The cameras are assumed to be calibrated3 . In particular, we dem...
Katja Nummiaro, Esther Koller-Meier, Tomás ...