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» Controlling a camera in a virtual environment
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PG
2002
IEEE
14 years 18 days ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
ISWC
1997
IEEE
13 years 12 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
EDUTAINMENT
2006
Springer
13 years 9 months ago
The ARTable: An AR-Based Tangible User Interface System
Augmented Reality (AR) and Tangible User Interface (TUI) have been proven to provide intuition to human computer interface with richness of a tactile sense. Recent implementations ...
Youngmin Park, Woontack Woo
DAGM
2010
Springer
13 years 8 months ago
Exploiting Redundancy for Aerial Image Fusion Using Convex Optimization
Abstract. Image fusion in high-resolution aerial imagery poses a challenging problem due to fine details and complex textures. In particular, color image fusion by using virtual or...
Stefan Kluckner, Thomas Pock, Horst Bischof
CVIU
2010
138views more  CVIU 2010»
13 years 7 months ago
Probabilistic structure matching for visual SLAM with a multi-camera rig
We propose to use a multi-camera rig for simultaneous localization and mapping (SLAM), providing flexibility in sensor placement on mobile robot platforms while exploiting the str...
Michael Kaess, Frank Dellaert