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» Controlling a camera in a virtual environment
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IJSYSC
2000
74views more  IJSYSC 2000»
13 years 7 months ago
Towards the evolutionary emergence of increasingly complex advantageous behaviours
The generation of complex entities with advantageous behaviours beyond our manual design capability requires long-term incremental evolution with continuing emergence. In this pap...
A. D. Channon, Robert I. Damper
MIDDLEWARE
2010
Springer
13 years 6 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
OOPSLA
2009
Springer
14 years 2 months ago
Debug all your code: portable mixed-environment debugging
Programmers build large-scale systems with multiple languages to reuse legacy code and leverage languages best suited to their problems. For instance, the same program may use Jav...
Byeongcheol Lee, Martin Hirzel, Robert Grimm, Kath...