Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
In this paper a composite framework for collaborative working is presented. The framework includes real-time motion tracking based on computer vision from standard webcams situate...
Alberto Del Bimbo, Alessandro Valli, Fabio Pucci, ...
The task of teleoperating a robot over a wireless video link is known to be very difficult. Teleoperation becomes even more difficult when the robot is surrounded by dense obstac...
Alonzo Kelly, Nicholas Chan, Herman Herman, Daniel...
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...