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» Controlling a marionette with human motion capture data
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2006
Springer
13 years 8 months ago
Construction of Symbolic Representation from Human Motion Information
Abstract In general, avatar-based communication has a merit that it can represent non-verbal information. The simplest way of representing the non-verbal information is to capture ...
Yutaka Araki, Daisaku Arita, Rin-ichiro Taniguchi,...
3DPH
2009
128views Healthcare» more  3DPH 2009»
13 years 9 months ago
Predicting Missing Markers in Real-Time Optical Motion Capture
Abstract. A common problem in optical motion capture of human-body movement is the so-called missing marker problem. The occlusion of markers can lead to significant problems in tr...
Tommaso Piazza, Johan Lundström, Andreas Kunz...
MM
2003
ACM
167views Multimedia» more  MM 2003»
14 years 1 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
CVPR
2011
IEEE
13 years 4 months ago
Functional Categorization of Objects using Real-time Markerless Motion Capture
Unsupervised categorization of objects is a fundamental problem in computer vision. While appearance-based methods have become popular recently, other important cues like function...
Juergen Gall, Andrea Fossati, Luc VanGool
CA
1999
IEEE
14 years 12 days ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe