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» Controlling a marionette with human motion capture data
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CVPR
2008
IEEE
14 years 10 months ago
Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry
This paper describes a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete mo...
Naveed Ahmed, Christian Theobalt, Petar Dobrev, Ha...
PG
1999
IEEE
14 years 10 days ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
SI3D
2006
ACM
14 years 2 months ago
Human motion estimation from a reduced marker set
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...
ICCV
2005
IEEE
14 years 1 months ago
3D Human Action Recognition Using Spatio-temporal Motion Templates
Our goal is automatic recognition of basic human actions, such as stand, sit and wave hands, to aid in natural communication between a human and a computer. Human actions are infer...
Fengjun Lv, Ramakant Nevatia, Mun Wai Lee
ICPR
2008
IEEE
14 years 2 months ago
Human activity recognition from frame's spatiotemporal representation
This paper presents an approach for human activity recognition by representing the frames of the video sequence with the distribution of local motion features and their spatiotemp...
Zhipeng Zhao, Ahmed M. Elgammal