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» Controlling a marionette with human motion capture data
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VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 2 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
CVPR
2007
IEEE
14 years 10 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
IROS
2008
IEEE
121views Robotics» more  IROS 2008»
14 years 2 months ago
Learning robot motion control with demonstration and advice-operators
Abstract— As robots become more commonplace within society, the need for tools to enable non-robotics-experts to develop control algorithms, or policies, will increase. Learning ...
Brenna Argall, Brett Browning, Manuela M. Veloso
WSCG
2000
97views more  WSCG 2000»
13 years 9 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...
ICML
2010
IEEE
13 years 9 months ago
3D Convolutional Neural Networks for Human Action Recognition
We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from in...
Shuiwang Ji, Wei Xu, Ming Yang, Kai Yu