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» Controlling data movement in global computing applications
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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
VRST
2003
ACM
14 years 1 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
MHCI
2009
Springer
14 years 1 months ago
Glancephone: an exploration of human expression
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Richard H. R. Harper, Stuart Taylor
IPCAI
2010
14 years 16 days ago
Evaluation of a 4D Cone-Beam CT Reconstruction Approach Using an Anthropomorphic Phantom
Abstract. We have previously developed image-guided navigation systems for thoracic abdominal interventions utilizing a three dimensional (3D) Cone-Beam CT (CBCT) image acquired at...
Ziv Yaniv, Jan Boese, Marily Sarmiento, Kevin Clea...
SOUPS
2010
ACM
14 years 13 days ago
A closer look at recognition-based graphical passwords on mobile devices
Graphical password systems based on the recognition of photographs are candidates to alleviate current over-reliance on alphanumeric passwords and PINs. However, despite being bas...
Paul Dunphy, Andreas P. Heiner, N. Asokan