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» Convergence Issues in Competitive Games
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FLAIRS
2010
13 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
TSP
2008
116views more  TSP 2008»
13 years 7 months ago
Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory - Part I: Nash Equilibria
In this two-part paper, we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-mult...
Gesualdo Scutari, Daniel Pérez Palomar, Ser...
ATAL
2010
Springer
13 years 8 months ago
A game-theoretic analysis of market selection strategies for competing double auction marketplaces
In this paper, we propose a novel general framework for analysing competing double auction markets that vie for traders, who then need to choose which market to go to. Based on th...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
ROBOCUP
1998
Springer
118views Robotics» more  ROBOCUP 1998»
13 years 11 months ago
The Cambridge University Robot Football Team Description
Abstract. This paper describes the Cambridge University Robot Football entry and our experiences in the RoboCup'98 Small Robot League of the held in Paris competition. In the ...
Antony I. T. Rowstron, Bem Bradshaw, Dave Cosby, T...
ATAL
2005
Springer
14 years 28 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...