This paper focuses on the Noisy Iterated Prisoner's Dilemma, a version of the Iterated Prisoner's Dilemma (IPD) in which there is a nonzero probability that a "coop...
We consider a repeated Prisoner’s Dilemma game where two independent learning agents play against each other. We assume that the players can observe each others’ action but ar...
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...