As multiagent environments become more prevalent we need to understand how this changes the agent-based paradigm. One aspect that is heavily affected by the presence of multiple a...
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
We analyze alternative market designs for a multisettlement system for electricity in which the resolution of the transmission network model is increased as time approaches real-t...
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...